truly amazing , i am still trying to figure out the style of the player's health and i might use yours, may i use it ? and if i end up doing so i will make sure to give you the credits.
Hi, I bought your asset and it looks great. I saw that you made unitypackage but I don't understand why you didn't include prefab that includes animation. You already made one like above but why didn't you include in the package?
Hi, I did the package from scrach because the one I did in the game interacts with the game code to trigger the animations, so I couldn't just copy past it. But o pretend to update the animations to the package once I finish my other assets.
Had to make an account to let you know how beautiful this UI is. The small animation details when the bar fills and when you take damage are a cool source of inspiration for me.
Curious, where do you get your inspiration/ideas from? I'd be definitely curious to learn a similar approach.
Thanks for the kind words! For the UI I don't really remember where the actual inspiration came from, but I tried to do something more old fashion for metroidvania games
You made this UI very well, and you referenced your Dynamic UI well to make my game. However, I want to add an animation, but I don't know how you set it up.
Personally, I'm making it for my ARPG game by referring to the UI, but I don't know the animation UI settings. I think I set the animation on Dynamic Attr Bar.cs using Hit Trasform and Bar Edge Transform, can you even upload the setting?
I personally commend you for your UI asset talent. It's more beautifully finished than any UI I've ever seen, so much more beautiful than the Diablo Like HUD I made and used, so I'm switching to your UI, but I'm still not sure about the animation settings.
You don't have to reply if you don't want to. I'm going to implement it by myself somehow.
Hello, thanks for the kind words! About the animations if you are referring to the bar edge moving together with the health I did something similar to what was made on this video How to make a Mana Bar in the UI (Unity Tutorial for Beginners) - YouTube. For the others animations like hited and break I just trigger the UI animation by code once the coditions are fullfiled. I can put the version with the animations implemented in the demo unity package later but I'm kinda busy on the moment, so I would need to find some time.
Thank you for your very kind reply. I'm making a top-down game (not a very good one, because I'm making it as a portfolio to get a job),
Looking at your UI demo, you write beautiful code, and I'm jealous of your talent as a programmer and as an artist.
I don't have any drawing or effects talent, so I bought your Dynamic UI, and I'm really happy with it.
I've purchased all of your drawing assets, and I think I will continue to do so.
You seem to have a talent for drawing mostly pretty female characters, but I was wondering if you'll ever make a giant boss like Skul's Yggdrasil or Gungeon's high Dragun?
Anyway, I'd really appreciate it if you could add some UI demo animations as examples of the UI.
Personally, I think it's the most valuable Sprite asset out of the many I've used.
I really always look forward to your painting updates, you are a treasure of an Itch.io sprite asset entry.
Do you have any recommendations for UI packages (windows, borders, etc.) that go well with this art style? This is so detailed I'm having trouble finding anything similar.
Hey! I purchased your Eleonore and Dynamic Status Bars asset packs today. It seems I misunderstood the content. I thought the asset pack would include Eleonora's portrait, as shown here: [https://otsoga.itch.io/pixel-asset-tester]. Unfortunately, it doesn't. Could you please consider adding portraits of your heroes to the pack? Thank you in advance.
You are a very talented artist. Frankly speaking, your current portrait versions are much better than anything I could create. If you add them to this pack, it would make me very happy!
Hello, I update the folder, can you check again? Also the Health Bar fill, hited and recover are the HPEdge animations, that you can use by combining it with the default HPBar sprite on Unity or other plataforms, the broke animation is the one on the HPFlask folder.
← Return to Dynamic GUI
Comments
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So Fresh So Clean...So complex...Very Nice
Thanks : )
Do you happen to have sprite sheets for the animations ?
Added!
can update eleonore and callen's face pic? i want use switch three character play..
The eleonore pic is available at the free NPC asset, Callen still has no pic.
Can this be used in commercial products? What is the license with this?
You can use it in personal and comercial projects, but you cannot resell it. Credits are appreciated but not obligatory.
truly amazing , i am still trying to figure out the style of the player's health and i might use yours, may i use it ? and if i end up doing so i will make sure to give you the credits.
Thanks!a Sure you can use it!
Hi, I bought your asset and it looks great. I saw that you made unitypackage but I don't understand why you didn't include prefab that includes animation. You already made one like above but why didn't you include in the package?
Hi, I did the package from scrach because the one I did in the game interacts with the game code to trigger the animations, so I couldn't just copy past it. But o pretend to update the animations to the package once I finish my other assets.
我是来自国外的新手开发人员,我真的很喜欢你的项目。因此,我购买了它。但是我不知道如何使用它,有什么办法吗?谢谢。
Hi, there's a demo with a example code on the downloadable files, it only miss the animation part but simulates the dynamic aspect of the GUI
非常感谢您的回答。我下载了演示并将“maxAttrValue”固定为 100,但是现在蓝条的长度比健康条的长度长得多,这让我感到困惑
You can change both the HP and MP bar since both of then use the same script, so you can adapt the size the way you want individually
已经处理好了,非常感谢!你被认为是一个优秀的开发者,期待你的其他作品
Had to make an account to let you know how beautiful this UI is. The small animation details when the bar fills and when you take damage are a cool source of inspiration for me.
Curious, where do you get your inspiration/ideas from? I'd be definitely curious to learn a similar approach.
Keep up the great work.
Thanks for the kind words! For the UI I don't really remember where the actual inspiration came from, but I tried to do something more old fashion for metroidvania games
You made this UI very well, and you referenced your Dynamic UI well to make my game. However, I want to add an animation, but I don't know how you set it up.
Personally, I'm making it for my ARPG game by referring to the UI, but I don't know the animation UI settings.
I think I set the animation on Dynamic Attr Bar.cs using Hit Trasform and Bar Edge Transform, can you even upload the setting?
I personally commend you for your UI asset talent. It's more beautifully finished than any UI I've ever seen, so much more beautiful than the Diablo Like HUD I made and used, so I'm switching to your UI, but I'm still not sure about the animation settings.
You don't have to reply if you don't want to. I'm going to implement it by myself somehow.
Hello, thanks for the kind words! About the animations if you are referring to the bar edge moving together with the health I did something similar to what was made on this video How to make a Mana Bar in the UI (Unity Tutorial for Beginners) - YouTube. For the others animations like hited and break I just trigger the UI animation by code once the coditions are fullfiled. I can put the version with the animations implemented in the demo unity package later but I'm kinda busy on the moment, so I would need to find some time.
Thank you for your very kind reply. I'm making a top-down game (not a very good one, because I'm making it as a portfolio to get a job),
Looking at your UI demo, you write beautiful code, and I'm jealous of your talent as a programmer and as an artist.
I don't have any drawing or effects talent, so I bought your Dynamic UI, and I'm really happy with it.
I've purchased all of your drawing assets, and I think I will continue to do so.
You seem to have a talent for drawing mostly pretty female characters, but I was wondering if you'll ever make a giant boss like Skul's Yggdrasil or Gungeon's high Dragun?
Anyway, I'd really appreciate it if you could add some UI demo animations as examples of the UI.
Personally, I think it's the most valuable Sprite asset out of the many I've used.
I really always look forward to your painting updates, you are a treasure of an Itch.io sprite asset entry.
Thanks, I appreciate it! Once I find time I will try to update with the animations.
This is really cool.
Thanks!
Do you have any recommendations for UI packages (windows, borders, etc.) that go well with this art style? This is so detailed I'm having trouble finding anything similar.
Unfortunately I didn't find a good example here on itch.io either.
What's the font in the demo? I really like how it works with the rest of the UI.
Hello! This one Free Pixel Font - Thaleah by Tiny Worlds (itch.io)
Thank you so much for the prompt response. Cheers!
Hey! I purchased your Eleonore and Dynamic Status Bars asset packs today. It seems I misunderstood the content. I thought the asset pack would include Eleonora's portrait, as shown here: [https://otsoga.itch.io/pixel-asset-tester]. Unfortunately, it doesn't. Could you please consider adding portraits of your heroes to the pack? Thank you in advance.
Hi, I didn't added then yet because I am still giving them some polishing, but I can release the current version of the portraits too
You are a very talented artist. Frankly speaking, your current portrait versions are much better than anything I could create. If you add them to this pack, it would make me very happy!
You can dowload the current portraits on the Free Medieval NPC's: Witch And Swordswoman by Otsoga
Awesome! Thank you.
Great artwork!Sorry for using translator to comment.Would you mind providing some code examples on how to use these artworks?
Hi, I'm working on that on this week but I can't confirm when I will release it
Okay, I'm looking forward to it. Have a wonderful day!
Hi i want u participe in My videogame un the part artistic, what's your price?
Hi, on the moment my commissions are closed, but usually I follow that commissions sheet https://twitter.com/i/status/1606694668443566082, but prices can change depending on complexity
Hi.
I purchaesed files but there are empty folder named "HPEdge".
Also I cannot find below files.
could you check them?
Sure, just a moment
Hello, I update the folder, can you check again? Also the Health Bar fill, hited and recover are the HPEdge animations, that you can use by combining it with the default HPBar sprite on Unity or other plataforms, the broke animation is the one on the HPFlask folder.
Thanks! I checked the files.
great job
Thanks!
Amazing pack! Could you release an unitypackage with some samples?
I working on that, but I don't know when it will be ready yet.
This looks great!
Thanks :D
What are the sizes of the sprites being used?
The Health bar is 52 x 18
Thank you!
Looking great ! Please update more
Thanks! I will : )
Fantastic! Saw some of this on Twitter, great to see more of it in action!
This is some serious quality work, also quite original on itch, I have not see any other pack like it.
Cheers!
Thanks for the support :D
Amazing Work!
Thanks!