Great work! Probably the best pixel character I could found on this website, no joking.
May I ask if you have noFX or noGlow version of holyslash? This is my favorate anim in your set, however, I would like to adjust its FX a little bit cuz I'm using is in UE.
2. Is there only a "neutral" jump animation? I played around with your asset tester and this seems to be the case. I only ask because if your character is running or sprinting and jumps it looks odd if it isn't more of a parabolic jump motion (like the character should be leaning forward basically). I only ask because I've seen this issue with a few other asset packs that seem to use a neutral or "straight upward" jump for every type of "jump".
3. How modifiable is it, assuming there's an Aesprite file provided? For example, being able to equip a "helm" or a different weapon via modifiying layers in Aesprite.
I'm interested in purchasing this, but I'm a little pickier these days given how many abandoned asset packs I've gotten over the years.
If I had one request, more flexibility in the jump animation(s) would be absolutely amazing.
I could add new jump animations but only on the future, this asset follow the same patern of movement on the game "Momodora". Aseprite files are included.
While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.
No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.
This is an example of what I'm talking about visually:
Yes, I understand, it's something I also thought about before. I'll probably do a more forward leaning jump animation when I start the Air Block animation.
Hey, amazing sprites thank you so much! I'm running the sprite animations from the sprite sheet, and its a little tricky to figure out which ones start where. Do you have any kind of mapping for which animations start and finish when and how many frames. (also how big each frame is, seems like its (98,66) in the sheet I'm looking at. Edit: I was able to figure out the walk loop from the single sprites, start at 3 and 18 frames, but still it'd nice to have the numbers :)
The best way is looking on the individual sprites, unfortunately I don't have the numbers on the moment. In the next update I can put the loop sprites in diferent columns on the sprite-sheet
That's no problem, thanks. I can manually slap the separate sprites into a sheet. Sorry, another question - I noticed some sprites are not aligned the same as the rest, for example, the LightAttack sprites are centred and her feet are not at the bottom. This is different to say the UpLightAttacks where they are bottom aligned. Do you know if there's a simple way to fix this? (otherwise I'll need to reposition each one in the code somehow, not ideal).
I use Unity, so I just change the pivot on the editor, but you can try to trim the aseprite file and exports the individual sprites on equal canvas size or export the sprite-sheet on grid mode.
Sorry if this is a selfish request, but is there any chance you could make an alternate turning animation where she switches shield + sword arms so the rest of the animations would only need to be mirrored to keep things running smoothly?
Your material consists of a one-handed shield and a one-handed sword, resulting in a situation that requires two sets of actions.
However, when making games, manufacturers usually only use a set of one-way material, because it can save a lot of time and cost, of course, many manufacturers choose to wear a cloak to hide the weapon, or directly hold two-handed weapons to avoid this problem.
When I was working with your set of materials, I noticed that your weapons, sword and shield, were on the same layer, so I took the time to separate them.
Also, there are very few layers of your footage that have been altered incorrectly.
Hi, thanks for the feedback! I use same layer for weapons as a pattern because it's easier to work, and there will be some mistakes on the aseprites files mainly because with that amount of animation I might end up doing something on the wrong layer, it's not 100% accurate.
Thanks for this lovely pack! I'm a happy customer.
Was wondering if there are Idle/Attack animations for facing left? My naive approach was to just flip the assets along the Y axis, but of course, that would put the shield in her right hand, which would look weird, especially after playing the running-left animation.
Hi, I have predictions to do a left Idle, but not right now, mostly because gives double of work, so if I had to create every left animation the asset price would have to raise, still you can use the trick transition if you prefer, the way I use on the pixel asset tester
Opa Otsoga! De boa? Artes perfeitas, já comprei e já estou usando em um projeto meu... Mas no meio de implementar as artes, acabei não encontrando a fumaça que fica embaixo dos pés da Joanna quando ela dá o dash... poderia me orientar em qual pasta está?
Boa tarde, a fumaça de Dash não é minha, é de pimen - itch.io, eu coloco o link pra esses e outros assets dele no painel de credito do Pixel Asset Tester
Hey Otsoga, amazing work, congrats for that! I was wondering if you would make a boss pack in that plataform style. Would be very nice, i definitly would buy it
This is the #1 item on my wish list, as soon as funds allow I will be purchasing this. The animations look so good. If at any point you needed to create additional paid animation asset packs for this character, I would happily buy them all. So many assets on this website are msising vital animations but this is shaping up to be an impressive list!
Very nice and high quality animations, good job! But i think there's a ton of movement animations and only 3 slashes, are you planning on add more attacks? like a 5 attack combo, attack skills or something like that? I do very heavy oriented combat games, if you could add some attacks animations i would buy this for sure!
I'm current have time to update 3 animation per month, the next attack animations on the list are Air Heavy / Light Atk, Dash Atk and a Front Heavy slash
Your animations are exquisite and beautiful, I would love to buy these assets for my future commercial games, look forward to your future release of new characters, I love it!
Yes, I have explain on Twitter that I only did the two directions to be on the running so can she run with the shield in front of her, if I did the two directions for each animation I won't be able to sell the asset at this price
It will cost a lot of time that I don't have, since it duplicates the work, what I suggest is: if you can afford, commission someone just to do the opposite animations based on the current ones
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Great work! Probably the best pixel character I could found on this website, no joking.
May I ask if you have noFX or noGlow version of holyslash? This is my favorate anim in your set, however, I would like to adjust its FX a little bit cuz I'm using is in UE.
Any feedback is appreciated XD
Thank you! I did a small update including the noFX version of the holyslash
This is pretty awesome...
1. Are Aesprite files included?
2. Is there only a "neutral" jump animation? I played around with your asset tester and this seems to be the case. I only ask because if your character is running or sprinting and jumps it looks odd if it isn't more of a parabolic jump motion (like the character should be leaning forward basically). I only ask because I've seen this issue with a few other asset packs that seem to use a neutral or "straight upward" jump for every type of "jump".
3. How modifiable is it, assuming there's an Aesprite file provided? For example, being able to equip a "helm" or a different weapon via modifiying layers in Aesprite.
I'm interested in purchasing this, but I'm a little pickier these days given how many abandoned asset packs I've gotten over the years.
If I had one request, more flexibility in the jump animation(s) would be absolutely amazing.
I could add new jump animations but only on the future, this asset follow the same patern of movement on the game "Momodora". Aseprite files are included.
Appreciate the quick reply.
While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.
No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.
This is an example of what I'm talking about visually:
https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...
Yes, I understand, it's something I also thought about before. I'll probably do a more forward leaning jump animation when I start the Air Block animation.
Very cool. Looking forward to seeing what you come up with.
is the aesprite provided for 1.6 update animations?
Hi, I will check again if the file is there
The 1.6 animations are on the JoannaD'ArcIIICasts.aseprite file
I love these pixel animations! The best I've ever seen! Would you accept requests to design characters for my game?
Hi, thanks for the kind words! Unfortunately I'm not available for works on the moment.
Hi! Does this asset include a Demo Scene with fully controllable character?
Hi, nope, the demo scene is only for testing
Hey, amazing sprites thank you so much!
I'm running the sprite animations from the sprite sheet, and its a little tricky to figure out which ones start where.
Do you have any kind of mapping for which animations start and finish when and how many frames. (also how big each frame is, seems like its (98,66) in the sheet I'm looking at.
Edit: I was able to figure out the walk loop from the single sprites, start at 3 and 18 frames, but still it'd nice to have the numbers :)
The best way is looking on the individual sprites, unfortunately I don't have the numbers on the moment. In the next update I can put the loop sprites in diferent columns on the sprite-sheet
Also, the resolution is not the same for all animations since some animations can take more canvas space
That's no problem, thanks. I can manually slap the separate sprites into a sheet.
Sorry, another question - I noticed some sprites are not aligned the same as the rest, for example, the LightAttack sprites are centred and her feet are not at the bottom. This is different to say the UpLightAttacks where they are bottom aligned. Do you know if there's a simple way to fix this? (otherwise I'll need to reposition each one in the code somehow, not ideal).
I use Unity, so I just change the pivot on the editor, but you can try to trim the aseprite file and exports the individual sprites on equal canvas size or export the sprite-sheet on grid mode.
Just purchased this! One of the best pixel art on here. What is the resolution to this?
Hi! I usually use it on a canvas of 64px but the size can change depending on the animation
Would you be interested in adding animations for
Hi! Maybe on the future
Hi! You can contact me on my email, I'm with commission closed by now but it depends on the offer
<3 Awesome pack <3 ..... would be nice as next update: CROUCH ... CROUCH_ATTACK ....
Thanks! Those animations are on the list, but only after the next update.
Sorry if this is a selfish request, but is there any chance you could make an alternate turning animation where she switches shield + sword arms so the rest of the animations would only need to be mirrored to keep things running smoothly?
Hello, maybe in a future update
I like this animation material
Your material consists of a one-handed shield and a one-handed sword, resulting in a situation that requires two sets of actions.
However, when making games, manufacturers usually only use a set of one-way material, because it can save a lot of time and cost, of course, many manufacturers choose to wear a cloak to hide the weapon, or directly hold two-handed weapons to avoid this problem.
When I was working with your set of materials, I noticed that your weapons, sword and shield, were on the same layer, so I took the time to separate them.
Also, there are very few layers of your footage that have been altered incorrectly.
Hi, thanks for the feedback! I use same layer for weapons as a pattern because it's easier to work, and there will be some mistakes on the aseprites files mainly because with that amount of animation I might end up doing something on the wrong layer, it's not 100% accurate.
Keep going and make more packs because you do great.
Thanks for the support :D
Thanks for this lovely pack! I'm a happy customer.
Was wondering if there are Idle/Attack animations for facing left? My naive approach was to just flip the assets along the Y axis, but of course, that would put the shield in her right hand, which would look weird, especially after playing the running-left animation.
Hi, I have predictions to do a left Idle, but not right now, mostly because gives double of work, so if I had to create every left animation the asset price would have to raise, still you can use the trick transition if you prefer, the way I use on the pixel asset tester
Thanks, makes sense!
BTW, here she is running around and jumping :)
Looks cool!
Opa Otsoga! De boa? Artes perfeitas, já comprei e já estou usando em um projeto meu... Mas no meio de implementar as artes, acabei não encontrando a fumaça que fica embaixo dos pés da Joanna quando ela dá o dash... poderia me orientar em qual pasta está?
Boa tarde, a fumaça de Dash não é minha, é de pimen - itch.io, eu coloco o link pra esses e outros assets dele no painel de credito do Pixel Asset Tester
Yes I understand everyone should take advantage of your work I contact you through twitter to explain my needs
I checked my DMS but there's nothing new there (sometimes twitter doesn't notify too), also I with commissions closed on the moment
Sorry I contact you today to explain my needs
Your work is amazing ! Do you commission on these characters ? I would like to do an RPG game.
Hello, thanks! I could commission for these characters but any extra animation I do for them needs to be available here to be fair
I finally bought this cute beautiful girl, thanks!
Thanks for the support! :D
Very Good Asset.!!
Please make several costumes for this character.
It's okay to sell them for a fee.
Thanks! Yeah I could do it, but I think for the moment it's worth to start different characters asset
Please consider adding costumes to the game when you have time.
I think they will sell well even at the same price.
LUL is expensive but cool too :O
I can't buy it however I can give 5 stars
Thanks for the support : )
Dang, how had I never seen this before! The quality of animations is fantastic, the running turn around, etc, etc.
Lovely work, very inspiring to fellow pixel artists.
Cheers!
Thanks a lot! :D
I bought your bundle the other day, these characters are so much fun!
Thanks!
Hi Otsoga! Sorry if my question is dumb, but... If I buy it, will I have access to the updates? Like the upcoming animations?
Yeap!
Hey Otsoga, amazing work, congrats for that!
I was wondering if you would make a boss pack in that plataform style. Would be very nice, i definitly would buy it
Yeap, I have Plans on doing boss enemys too
Can't wait for that! I really like your job, so when this came out, i'll take a package and make this come alive on Unity :D !
Wow your assets are amazing! Is there a chance for rabbit girl to become available asset too?(paid)
Hello! Sorry but I can't, since her design is inspired on a friend of mine it's not ethical to sell
Thanks for reply. In that case, how about get approval of him?
I also have seen your artstation page. The cat girl and vampire(to pixel character derived from her) can be available?
There will be a cat girl character but a different one, for the vampire girl I think maybe I can work on her to be an asset
Wow nice to hear that.
with lower price i will definetly buy it
This is the #1 item on my wish list, as soon as funds allow I will be purchasing this. The animations look so good. If at any point you needed to create additional paid animation asset packs for this character, I would happily buy them all. So many assets on this website are msising vital animations but this is shaping up to be an impressive list!
Thanks for the support! I will probably do more 5 animations for this character, but I can't take specific orders before that
Very nice and high quality animations, good job! But i think there's a ton of movement animations and only 3 slashes, are you planning on add more attacks? like a 5 attack combo, attack skills or something like that? I do very heavy oriented combat games, if you could add some attacks animations i would buy this for sure!
I'm current have time to update 3 animation per month, the next attack animations on the list are Air Heavy / Light Atk, Dash Atk and a Front Heavy slash
Your animations are exquisite and beautiful, I would love to buy these assets for my future commercial games, look forward to your future release of new characters, I love it!
Thanks for the support :D
@Otsoga
I'm more interested how you got to this level of animation skill Otsoga. Double the props on this one.
Hello, I think it's practice and mix good references
Her proportions on idle are 33 X 44 px
Sorry but I can't rush the process, mostly because I'm busy with commissions, so I can only work on this assets on weekends
why dont you make them by yourself???
Hello! Great animations! Maybe you can add ladder up/down animations? Thank you!
Yeap, I will add in the future
I have a few ideas for animations
Landing after a heavy fall (like in "Momodora RutM")
Crouch
Jump attack
Using magic and than magic attack
Hello, those animations are on the list of updates, but I update in pack of 3 animations, the next ones are the cast animations
It would also be cool if you added an edge climbing animation like in Blasphemous
This turn will cause the hands holding the sword and shield to swap, strongly wish to be able to separate the actions left and right.
Yes, I have explain on Twitter that I only did the two directions to be on the running so can she run with the shield in front of her, if I did the two directions for each animation I won't be able to sell the asset at this price
Sorry, I mean to say, do you have any plans to make another set of animations in a different direction for sale? I really like this set of materials.
It will cost a lot of time that I don't have, since it duplicates the work, what I suggest is: if you can afford, commission someone just to do the opposite animations based on the current ones
hey i love your work can you make a bundle with all three of them please
Hello, I will! But first I will do an rest animation for each one of the before I put together on a bundle
cool , thanks for the hardwork :D
Nice! Pack with Eleonore for buy? xD
Yeap, I will do one with the three adventurers
Thanks!
Nice 5 stars
Thanks! : D
Awesome! I will put her and the Eleonore as npc in my future game (using the free pack), after I will create another game to play with them!
Thanks! Looking foward to see then together :D
licence terms?
Hello, after buying it you are free to to use on personal and commercial projects, also modify it, but not allowed to ressel it
awesome!
Thanks :D