A downloadable asset pack

Get this asset pack and 3 more for $39.90 USD
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Overworld's Series: Adventurers first available character is Calen "The Centaur Lady":

This asset contains 12 animations and some extras:

  1. 1 - Idle (Looped - 6 frames / Full - 29 frames);
  2. 2 - Walk (14 frames);
  3. 3 - Run (8 frames);
  4. 4 - Jump (14 frames);
  5. 5 - Hurt (4 frames);
  6. 6 - Melee Atk (12 frames / two slashs); 
  7. 7 - Charge & Shoot (22 frames);
  8. 8 - Death (12 frames).
  9. 9 - Slide (14 frames)
  10. 10- Spring Rain (Skill 1 - 35 frames)
  11. 11- Wind Storm Arrow (Ultimate - 21 frames)
  12. Fast Shoot (Normal, Crouch and Air) - (20 frames);

Adventurer's Pack #1:

  • Rest - 55 frames.

It will have new animations as shot while runing and attack on the air, and also possible transitions between movement animations and Idle. Hope you enjoy :D!

License: You are free to to use on personal and commercial projects, also modify it, but not allowed to ressel it.

Here it's some previews!

Idle
Idle (Full)
Walk
Walk

Charge & Shoot

Charge & Shoot
Wind Storm Arrow
Wind Storm Arrow
StatusReleased
CategoryAssets
Rating
Rated 4.6 out of 5 stars
(8 total ratings)
AuthorOtsoga
GenreRole Playing
Tags2D, Characters, Fantasy, gameasset, Metroidvania, Pixel Art

Purchase

Get this asset pack and 3 more for $39.90 USD
View bundle
Buy Now$9.90 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9.90 USD. You will get access to the following files:

Centaur-Lady-v1.8.zip 2 MB

Development log

Comments

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my friend, i need to buy most your sprite, but just if you give me an discount, 50%, i already purchased some of your charachter, i need it, black friday 

Hi, sorry but the max discount I made was 20%, ussualy they happen  at itch sale event

i need 8 of your charachter, joanna and eleonorre i already purchased , i need the rest, if you change idea, let me know. 

How many directions does each animation have? ( facing: left / right / back / front )

Thank you. I'm going to use this character to make online games, too

Hi! 

Can you put the license here too, like in the other characters pages?

Thank you!!

i love your vortex anims they are so pretty, the ones on your storm spells

Thanks : )

I hope I can rotate the weapon 360 degrees before shooting, and shoot in a fancy way

I have plans to do more shot animations for her but it's not my priority on the moment

would jump on your characters if they were 4 direction, 8 even better :) they are awesome

Hello, for this style it would take a long time if it were 4 or 8 directions, which would also increase the price, it is possible if I make another asset but in smaller proportions.

I understand, thanks for the reply friend.

Heyy just brought the lovely centaur :D i have an awesome complete game idea i will be working on and yea keep up your hard work and i would love to see more updates on her :D

Hello, I will probably update her after finishing the remaining Joanna animations

Thanks for the response 😁 i am really looking forward for the updates 😁

Nice, 4 stars.

Thanks :D!

She doesn't need to be able to shoot while jumping, but being able to shoot while walking and running would be very useful. Adding a second melee attack where she rears up and kicks with her forehooves would also be very useful.

To be clear though, the big issues are the scaling and angle difference between the moving poses and stationary poses.

The artist Otsoga has obviously put a lot of love and hard work into creating the centaur lady asset. And, despite the issues above, I like her a lot! Did I mention she's so cute!?

Hey, thanks! I realize that too, so i am scaling the idle animations again for future updates

She's cute! The stationary animations and the moving animations are are different scales though =( so I have to scale either the moving animations bigger or the stationary animations smaller to match them. Also the moving animations are sideview while the stationary and attacking animations are at an angle. There are no attacking while moving animations. So she has to stop to fire her bow or strike an enemy with it. It would be difficult to integrate the attacks with jumping, walking, or running. Maybe Otsoga could add some attack while moving animation sequences in the future. Don't know what to do about the scaling difference since that would mean redoing the animation sequences to better match either other.

Thanks for the feedback! I'm redoing the ranged atk animation and the idle one to match more the size, but I will only update after I finish the ultimate skill animation