This game allows you to test some of my assets before obtains it, so you can have a preview how they can look into a game! Hope you like it :D!

Gameplay tutorial: 

Play on Full Screen to have a better view!

The UI navigation is done by the KEYBOARD ARROWS or the joystick DPAD, to select a field click with the SOUTH BUTTON of your control (or A button), and if you are using the keyboard press SPACE. To start press START on the control or ENTER on keyboard.

Controls (Joystick / Keyboard):

  • X / Q -> Light Attack;
  • Y / (A/D) -> Heavy Attack;
  • RB / R -> Use Spell;
  • A / Space -> Jump;
  • Left Stick / Arrows -> Move;
  • RT / Dual Tap Arrows -> Sprint;
  • LT / Left Shift -> Dodge / Slide / Block;
  • Dpad -> Change Spells / Navigate on Menu;
  • (Keyboard Only) 1, 2, 3, 4 -> Change Spells;
  • (Keyboard Only) Arrows -> Navigate on Menu;
  • (Keyboard Only) X -> Take Damage;
  • (Keyboard Only)-> Die;
  • X / Space -> Select Option;
  • Start / Enter -> Open Menu;
  • B / Escape -> Close Menu.
  • RB / 2 -> Switch to Right Tab;
  • LB / 1 -> Switch to Left Tab;
  • Right Stick Press / Left Ctrl -> Counter;
  • Left Stick Press /  ' -> Switch Spells page.

Assets availables:

Future assets:

  • WitchHood Golem.

!!! Important: Trying to use moves with the character that doesn't have the animation for it simply won't peform the move!

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorOtsoga
GenreFighting, Platformer, Role Playing
Made withUnity
Tags2D, Pixel Art

Development log

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Comments

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how you make the tranistion between run and idle? thanks

Hi, something following this logic (I change the animation by code):

public string currentAnim = ""; 
public bool ruuning = false;
public Animator animator;
 
public void ChangeAnim()  
{     
    // The default animation     
    string newAnim = "Idle";    
      
    // Check if the char is running (maybe check velocity.x != 0)     
    if (running) newAnim = "Run";
          
    // If the char was running and now it's not      
    // then it's going back to Idle     
    if (currentAnim == "Run" && newAnim == "Idle")          
        newAnim = "BreakRun"; 
         
    // If the new animation differs from the current one plays it     
    if (newAnim != currentAnim)          
        animator.Play(newAnim);
          
    // Set the current animation with the value of new animation    
    currentAnim = newAnim; 
}

wow thanks

Reminds me of playing Bright Souls 2 when I was a kid. One question though, the player animation seems unusually slow, is it because it's part updateFrame() and part update()?

Hello! I've never heard of this game, but I was heavily inspired by Shining Soul 2 (similar names xD). About the slow animation I think that's because the animation speed gets slower the less stamina you have, but I will probably change that after I do a idle tired animation.

oh Shining Soul 2 is the right name, I played version in Chinese, so I forgot the original name lol

Happy to know that it actually give the Shining Soul 2 vibe, also you're probably the first person on internet that I know who also played the game.

I used to be one of the admins of the largest GBA fans bbs in China, and I've written some walkthrough such as finding hidden rooms,  strange items dropped by boss

Oh that's interesting! I have played various time and some hidden dungeon I just found by accident haha

While your game's menu strikes me as retro, there were quite a few games at the time that had menus like that. The most obvious one is still the skill system, which is exactly the way Shining Soul 2 was.

Yeap, I really like the spell charge system too, the only difference is that I will code it to allow a fast way to cast the spell, without the need to charge

Hello, is this flame burning made by the particle system? It looks like it is made up of multiple flames.

(1 edit)

Hi! Yes, I used the particle system

Please tell me which asset is in the skill box below

Hi, can you be more specific?

Sorry,my bad,it's the skill box on the bottom left in the video above

here,Pixel Asset Tester by Otsoga (itch.io)

Sorry, that's not a asset yet, I'm still polishing the skill UI so I can release it.

Sorry to hear that, I really need this skill UI.

Desculpa Pedro, eu sou ruim no seu jogo

Relaxa, eu tb

The only available skill is the first one; all other skills are currently unavailable.

Hi, in case you played the singleplayer mode first it's probably that the test save (the one with more skill points to use) can end up being overrided with the basic singleplayer save where the player starts at lv 1. But I will release a update where the test save and single are always different.

Hey loving these assets! I will buy the Joanna Darc First, i'm just wondering, in the unity demo what fire and rock sprites did you use? looking for some environment assets to compliment your art style, also the fire looks cool lol

Thanks! The fire effect I did with the the particle system in unity + the Pixel Perfetc Cam, the rocks and props I don't remember the asset name now but I think it is credited in the credits panel in the main menu 

Are you able to show me what settings you used for the particle Effect? Looks Really Cool! Can't recreate it like that haha mine looks rubbish!

(1 edit)

I did something similar to that video How To Make Fire Particles System in Unity and use similar settings and darker color to make the smoke on the back. You can also try this one Unity VFX Tutorials - 08 - Basics (Fire) (youtube.com)

This is so cool and giving me so many new ideas to make a new game if i get a complete idea i will buy the witch first finish all the work then buy more :D i really like your art style

(+1)

Thanks! Some of the game mechanics are inspired in the Shining Soul 2 game if you want to look for more inspiration

Cool now the people can test your assets

Thanks! That's the purpose :D